Problem with dForce
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Hi
I created a skirt with Blender, for GF8.
I imported it and applied the Transfer Utility for Genesis 8 Female.
Then, I placed this skirt on the Genesis 8 Basic Female body.
With dForce, I made a simulation which worked very well.
Then, I placed this skirt on a Genesis 8 Female body which has several morphs.
I launched the same simulation with the same parameters, but the mesh of the skirt exploded as seen in the image below.
Perhaps you have encountered the same problem ?
Comments
Check that there is no intersection between the outfit and the figure.
Following this problem, I thought that dForce could not work with a body which contains multiple morphs.
So I did several tests, with very different morphs, by modifying the shape of the buttocks and legs, and I found that dForce worked well !
To do these tests, I used an animation with 2 frames only:
-> Frame 0 for the pose 0
-> Frame 1 for a pose I made
One frame isn’t enough to get a good simulation unless the change in pose is very small.
I don't understand when to use <Animated (Use Timeplay Play Range)>
I did a new test with 30 frames (frame 0 with zero figure pose, frame 29 with pose I made)
If I launch the simulation with <Animated (Use Timeplay Play Range)> the skirt deforms correctly until frame 25, and then the mesh explodes from frame 26 to frame 29.
Of course, I could ignore this option but if it exists it must be useful !
If that’s the case, try running the simulation up to frame 25, then take a close look at the mesh to see if you can identify the problem.
Timeline play range vs. selected frames is just a case-by-case matter. If you’re using the timeline solely for a simulation like this, you can set it to whatever you want, as long as you’ve got enough frames to get a good simulation.
That's much too great a change for 1/30th of a second. Think of it in real, physical terms... how fast must her hips have snapped in order to move that far in so little a time? What would that do to the cloth?